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Review: Mirror's Edge
Back when Mirror’s Edge was released in 2008, gamers I knew generally enjoyed it, but nobody was blown away. Still, it seemed like a distinctive and polished game, and I was convinced that I missed out on something special. I also knew that it’s pretty short. Since my present-day tolerance for long games is still unproven, I decided to give it a try.
The game’s least subtle trait is its visual style, so we’ll start there.
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Review: Batman: Curse of the White Knight
In Batman: Curse of the White Knight, writer/artist Sean Murphy revisits the alternate universe Gotham City that he created in Batman: White Knight. I was impressed by the first story, so naturally, I had high hopes for the sequel.
Dashed! Those hopes were dashed!
On the surface, it sure looks promising. Murphy’s art here meets the high standard set in the first installment. His use of lighting, his costuming, and his set design are all just as satisfying this time around, and that’s no small achievement.
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Review: Do What You Want
As a fan through the second half of Bad Religion’s career, I’ve always felt the band put their message before themselves. Their personalities haven’t been nearly as front-and-center as so many other rock stars I’ve followed. It’s only thanks to album liner notes that I’ve learned just enough about them to be curious: how did Greg Graffin come to be a professor at Cornell? How did Mr. Brett’s role change over time?
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Review: I Kill Giants
Barbara, our 11-year-old protagonist, is unconcerned with fitting in socially or academically. She can see things that no one else can. She has a higher calling.
Pretty standard fare for pre-teen fantasy, right? There are zillions of YA graphic novels out there, though. I Kill Giants’ theme sets is apart.
When books in this genre strive beyond simple escapism, they usually don’t go much farther than coming-of-age tales. To be honest, I probably would have been satisfied with that.
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Review: Dark Night - A True Batman Story
Paul Dini has done a lot for Batman. He wrote for “Batman: The Animated Series” and “Batman Beyond.” He worked in comics, writing classic stories about Zatanna, Black Canary, and Batgirl. He even invented one of today’s most recognizable villains, Harley Quinn. His writing is mature and thoughtful in all the right places–rare qualities in a medium that’s often dismissed as fodder for the imagination of little boys.
Having disclosed my bias, it should come as no surprise that I was psyched to read Dark Night: A True Batman Story.
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Review: Left 4 Dead 2
I thoroughly enjoyed Left 4 Dead with my brother and his friends back in the late aughts. We spent hours protecting each other from zombies, pausing only to shoot each other with Nerf guns. You know, for balance.
That game was more like an arcade than any FPS I’ve played. For all of its inherent strengths, it was the comradery (and occasional vindictiveness) that made the experience. When the group dispersed, my interest likewise dried up–even though Left 4 Dead 2 has just been released.
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Review: Ancillary Mercy
The first two books in the “Imperial Radch” trilogy seemed pretty inconsistent to me. Ancillary Justice was great, but Ancillary Sword failed to reach that standard. That’s why my hopes were high when I opened Ancillary Mercy; it’s also why my expectations were not.
One of my complaints about Sword was its lack of character development. It left behind the most interesting relationships from Justice, and it didn’t do too much with the new people it introduced.
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Review: Gone Home
“Walking simulator” is probably one of the least appealing names of all the video game genres (though nothing beats “shmup”). That hasn’t stopped people from getting pretty excited about them, though. Gone Home is both one of the first games to earn the title and one of the most well-received. That’s why I chose it to finally see what the genre is all about.
You play as Katie, a young woman returning to her parents’ home after a yearlong trip abroad.
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Review: Ancillary Sword
Before I started reading, I wondered if/how author Ann Leckie would preserve the feeling of mystery that dominated Ancillary Justice. That’s not to say I had a good handle on everything. The previous book, a revenge plot, concludes with an uneasy alliance between the robotic protagonist and its adversary. This development, along with the author’s refusal to nail down the robot’s value system, made the space opera’s direction feel kind of, well, nebulous.
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McConnell Calls the Kettle Black
A lot’s been said about Mitch McConnell’s refusal to convict Donald Trump for high crimes and misdemeanors. The little I’ve read focuses on two criticisms. First is the tenuousness of his objection–that the Constitution forbids trying Trump now that he’s left office. Second is McConnell’s own role in delaying the hearing. Even if you support his interpretation, and even if you don’t suspect that he manipulated the circumstances, there’s still reason to object to his defense.